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Standard Edition
£35
Includes the Three Kobolds in a Trench Coat Game.

Please see the Shipping section for more details.
Ships to
UK and Europe.
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Header - Game Overview
Main image - Game Overview

Three Kobolds in a Trench Coat is a bluffing, party game for 2-4 players. After spending too long in the dark, the Kobolds are ready to see what life is like in the village of Crumblebatch. But there's a problem: the villagers aren’t exactly welcoming to monsters. To blend in, the Kobolds have come up with a cunning plan - to dress up in a trench coat and pretend to be a regular person.

 

Now, as a “citizen”, players must avoid suspicion. Each player must keep their Kobolds hidden by completing Quests, collecting Gold, and defeating opponents in Challenges.

 

Pay the Guards to redirect attention toward others and use Items to protect themselves or expose their rivals’ Kobolds one by one. The last player with hidden Kobolds wins the game.

Header - How to Play
Main image - Game Setup

Each player takes a Player Screen and places it in front of them.

 

All decks are shuffled individually and placed in the centre of all players, leaving space for a discard pile next to each.

Each player takes 3 Kobolds cards, 1 Item card, and 10 Gold tokens, and places them face-up behind their Player Screen, but keeping them hidden from other players.

Reveal the top 2 cards of the Item deck and place them face-up next to the deck - these become the Shopkeeper's Choice cards.

Place the remaining Gold in the token tray (known as the Bank), and put the Bank and dice to the side of the play area. Players will collect Gold throughout the game. All Gold spent during the game is returned to the Bank.

All players roll a six-sided dice to determine who takes their turn first. The player who rolls the highest number plays first.

Main image - Icon Key

These Icons and what they represent are displayed in the rulebook on page 8, and at the bottom of their player screen.

Main image - Item Cards

At the start of each of your turns, you can decide whether you would like to buy or sell an Item card.

If buying an Item card, you can only buy 1 per turn, and can hold a maximum of 3 Item cards (unless using a Satchel of Storage) at any time.

You can either buy a random Item card from the top of the Item Deck, or choose a Shopkeeper's Choice card. 

Although the Shopkeeper's Choice cards might be tempting, the other players will know what you have just bought too.

You cannot play an Item card during the turn it was purchased. Although, as soon as your turn ends, you may play it whenever you like.

Some Item cards are situational and may only be used during specific conditions or Events, while others may be played at any time.

There is an Item Reference on pages 20-26 of the Rulebook stating how and when each Item card can be played.

Alternatively, you can sell as many Item cards as you like during your Item Phase, gaining 3 Gold for each Item card.

The Item Phase is optional, and you can skip it if you don't want to buy or sell an Item card, or if you don't have the Gold to.

Main image - Event Cards

Next, you reveal and read out the top card of the Event deck, then resolve its effect. Once resolved, you end your turn, passing play clockwise to the next player.

 

There are four types of Event cards: Quest, Challenge, Tax, and Guard.

Quest

Each Quest card has a story explaining the quest your Kobolds go on. These quests also require one of your Kobolds to have a skill, or two in some cases, high enough to complete them successfully. 

But that's not the only way to claim the reward. If none of your Kobolds have the skill needed to complete the quest, you can bluff your way through it.

To complete a Quest, you must choose one of your Kobolds and play it face-down next to the Quest card. It is then up to the other players to decide whether they believe you.

 

If no players call your bluff:

  • You return your chosen Kobold to your hand without revealing it, and you gain the Quest reward shown on the card.

If one or more players call your bluff:

  • Confirm who is Calling a Bluff. You then reveal your chosen Kobold card.

 

If the Kobold meets or exceeds the required Skill:

  • You still gain the Quest reward.

  • Each challenger (those who Called a Bluff) suffers the Quest penalty.

  • The revealed Kobold is discarded, and you draw a new one from the top of the Kobold deck.

  • Players who did not Call a Bluff take no action. They neither gain a reward nor suffer a penalty.

If your Kobold does not meet the required Skill:

  • Each challenger gains the Quest reward.

  • You suffer the Quest penalty. If the penalty is to Lose a Kobold, it must be the Kobold you used for this Quest. Otherwise, the revealed Kobold is discarded, and you draw a new one from the top of the Kobold deck.

  • Players who did not Call a Bluff take no action. They neither gain a reward nor suffer a penalty.

Challenge

​Challenge Events are always a player vs. player event, in which the active player chooses another player to be their opponent, competing against them in mini-games (e.g. Arm Wrestling, Staring Contest, Coin Flip, or a game of Trumps).

At the bottom of each Challenge card is a reward section, which will explain the consequences of winning or losing the Challenge.

Whilst some Challenges have a Gold penalty to be paid to the winner of a Challenge, some force the loser to Lose a Kobold.

With some Challenges requiring physical strength, or prolonged eye contact, If either involved player feels uncomfortable participating in a Challenge, they can decline a revealed Challenge card.

In this case, the active player reveals a new Event card from the top of the Event deck, and play continues.

Alternatively, there is a Challenge Lite game mode where players can play without any Challenges if they prefer.

All rules for these Challenges can be found on pages 27–33 of the Rulebook.

Tax

​When a Tax Event is revealed on a player's turn, that player must pay the penalty stated on the Tax card. This penalty is an amount of Gold to be paid to the Bank.

Unfortunately, even Kobolds have to pay their taxes if they want to blend in.

Guard

​Guards are on the lookout and occasionally appear asking about sneaky Kobolds.

 

When a Guard Event is revealed, all players must secretly conceal an amount of their Gold in their fist. Players may choose to conceal any amount of Gold from 0 up to the total they currently possess.

Each player then presents their fist, and players together reveal the amount of Gold concealed in their fists.

 

The player (or players if they are tied) who reveals the lowest amount of Gold will now Lose a Kobold. All players then return all Gold used during this Guard Event into the bank. 

Lose a Kobold

Any time an Item card, Event, or rule states that a player is required to Lose a Kobold, they must discard one of their Kobolds.

 

Running out of Gold

Each time a player must pay an amount of Gold greater than the amount they have, they must pay all of their remaining Gold, and also Lose a Kobold.

Determining the winner

If a player loses all 3 of their Kobold cards, they lose and are out of the game. The game carries on for all remaining players. The last remaining player holding one or more hidden Kobold card(s) is declared the winner of the game.

In the event of a tie, each player adds together the cost values of all remaining Item cards they hold and any unspent Gold. The player with the highest value is declared the winner of the game.

Header - Rulebook
Main image - Rulebook
Header - What's in the Box
Main image - Box Contents
Header - Artwork

All of the artwork in Three Kobolds in a Trench Coat has been hand drawn by the incredibly talented illustrator William M. Muljo, with initial sketches done by James of FanCraftedLtd. The graphic design has been done by James and Harriet at the FanCrafted team, also without the use of AI tools.

Here is our process for creating one of our Kobolds,  Nyx.

Nyx the kobold
Header - Reviews.png
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getintogames on Instagram

Three kobolds in a trench coat from @fancraftedltd

Can you blend into society and be the last kobold standing?

This is such a joyfully silly game with some really wonderful art, in this game you are using items, and completing quests in order to be the last one standing fail an event and something bad will happen which normally ends up with one of your kobolds being spotted.

The events are a mix of stat checks, dice rolls and arm wrestles, yes I said what I said.

If you are interested in whimsical card games, that play quick have a lot of take that but don’t take themselves too seriously then this may be one for you to check out.

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neurodicey on Instagram

🔊REVIEW🔊

🎲Game- Three Kobolds in a Trenchcoat
👥Players- 2-4
👧🏻Ages- 12+
✏️Publisher- @fancraftedltd
🥄 Spoons - 1/5

Recently we were sent Three Kobolds in a Trenchcoat with @ukbg_review_circle

Three Kobolds in a Trenchcoat is a party game where you have to bluff your way into people thinking you're a normal person. To do this you must complete quests, bribe the Guards, complete quests and point the citizens towards your opponents.

As avid D&D players we absolutely love the concept of playing as kobolds trying to disguise as normal citizens. We can absolutely see this playing out in a game and definitely want to try it at some point!

 

The game itself is really nice to learn and set up, we were playing very quickly which is such an added bonus for people who are neurodivergent. Gameplay wise the game lays out everything really well so a lot is very intuitive, anything else is laid out in the instructions including a breakdown of all challenges and items.

 

When you pull out a quest card from the event deck it gives you a rundown of the story of the quest, the skill number needed to beat it and what happens if one of your kobolds manages to pass the quest of the penalty if you fail. Pulling a challenge card means putting yourself against another player, which could be the luck of the dice roll or even a thumb war! Be careful though as you could pull a tax card which will lose you your precious gold that you need to bribe the guards if they appear.

 

Overall the theme, gameplay and the art of this game is fantastic. We absolutely love the different quests you can complete and reading the text makes it feel like a campaign quest you would try and complete in d&d. We love that it was really easy to set up and play. This is definitely one to start your games night or to introduce to people who are new to the hobby!

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edgeoftheboard on Instagram

Three Kobolds in a Trench Coat : @fancraftedltd

Three Kobolds in a Trenchcoat is a hidden information, bluffing and challenge game where players disguise kobolds as citizens while trying to expose their rivals.

The details:
Title: Three Kobolds in a Trench Coat
Designer: James Cooper & Harriet Rogers
Publisher: Fancrafted
Player count: 2–4 players
Time: 15-45 minutes

The gameplay:Each player starts with 3 kobold cards hidden behind their screen, along with some gold and a starting item.

On your turn, you can optionally play or buy item cards, then you reveal and resolve an event card. Events come in four types, quests, challenges, tax and guard.

Quests involve secretly choosing one of your kobolds to meet a skill requirement. Other players can call your bluff and if they’re right, you take a penalty, but if they’re wrong, they’re punished instead.

Challenges are direct pvp mini games, while tax and guard events force players to lose gold or risk losing a kobold depending on how much they conceal.

Gold and items help you manipulate the outcomes, protect your kobolds or expose others. Lose all three kobolds and you’re out. The last player with any remaining wins.

My thoughts:
This leans heavily into bluffing and reading the table, and it was really good fun despite this not being my normal kind of game.

I liked the quest system and the moments where you had to decide whether to call someone out or let it slide. There’s a nice balance between risk and reward there.

The mix of event types keeps things moving and the added layer of items and gold gives you just enough control to feel like you can control the outcomes rather than leaving it all to chance.

It’s definitely at its best with a group that enjoys a bit of deception and table talk.

Overall, Three Kobolds in a Trenchcoat is a fun, interactive bluffing game with lots of player interaction and a strong social element. One for bigger, sociable groups.

AD: this game was sent for the purposes of review via the @ukbg_review_circle but all views remain my own, unbiased thoughts.

#boardgames #boardgamesofinstagram #boardgamegeek #boardgamereview

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short.stuff.boardgames on Instagram

Three Kobolds in a Trench Coat from @fancraftedltd

 

👥 2 - 4 Players

⏳ 15 - 45 Minutes

🧑‍🧒 Ages 12+

⚔️ Competitive

⚙️ Bluffing

 

In Three Kobolds in a Trench Coat, players take on the role of well, three kobolds hiding in a trench coat. Trying to explore the town without getting caught.

During a round a player will buy items to help themselves or hinder other players. And then pick an event card. These events can be paying money to guards or taxes or challenging other players to various tasks such as arm wrestling, thumb wars or rolling dice for the highest result to win. Or going on a quest and needing a certain amount of skill from one of their Kobolds.

The player can choose to use a kobold that hasn't got the right amount of skill and convince the other players that they have. If the players are convinced they pass and gain the quest reward. If they don't, they fail and have to face the consequences. Sometimes even having their kobold go to jail and be removed from the game. If a player loses all three of their Kobolds they are out of the game. The last player with kobolds remaining wins!

This delightful game caught my eye at @boardroomgamingcafe last year when it was a prototype. I love that they are local. So I was super grateful to receive a copy for review purposes. (Thank you very much and all opinions are my own).

It's super easy to learn and play. I love the artwork. It's absolutely delightful and I've spent ages looking at all the kobolds (I haven't picked a favourite just yet).

I've played it with 2 players and with 3 players and I find this is a game more fun with more players. There's less back and forth as there's more players to choose for challenges and it's harder to bluff when you have more players and therefore more fun.

It's a great game for those who like party games and bluffing games.

It's also perfect for #FirstImpressionsFriday🎲 (created by @kay_plays_games and hosted by @nerdygirlgaming.

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#Games #Boardgames
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Header - Shipping
image - shipping.png

These are our approximate prices for a single copy of the game. Please note that extra products or additional copies of the game may increase these shipping costs.

Europe Zone 1 - Denmark, France, Germany, Ireland, Monaco.

Europe Zone 2 - Austria, Belgium, Bulgaria, Croatia, Cyprus, Czech Republic, Estonia, Finland, Greece, Hungary, Italy, Latvia, Lithuania, Luxemburg, Malta, Netherlands, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden.

Europe Zone 3 - Albania, Andorra, Belarus, Bosnia and Herzegovina, Faroe Islands, Gibraltar, Greenland, Iceland, Liechtenstein, Macedonia, Moldova, Montenegro, Norway, Republic of Kosovo, San Marino, Switzerland.

Unfortunately, we are unable to ship to: Russia, Ukraine, the Middle East, or PO Box addresses.

Header - Retailers

We would love to work with retailers that are interested in stocking Three Kobolds in a Trench Coat after we've fulfilled our pre-orders. Please get in touch via this form to discuss a retail-friendly discount!

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